GameStop (NYSE:GME) announced its quarterly earnings data on Tuesday. The company reported ($0.32) earnings per share for the quarter, missing the Thomson Reuters’ consensus estimate of ($0.22) by ($0.10), RTT News reports. The company had revenue of $1.29 billion during the quarter, compared to the consensus estimate of $1.37 billion. GameStop had a negative net margin of 13.59% and a positive return on equity of 13.76%. During the same quarter in the previous year, the business earned $0.05 EPS. GameStop updated its FY 2019 guidance to $1.15-1.30 EPS.
Shares of NYSE:GME opened at $4.58 on Friday. GameStop has a 12-month low of $3.15 and a 12-month high of $17.04. The stock has a market cap of $520.55 million, a PE ratio of 2.14 and a beta of 0.36. The business has a 50 day moving average of $3.85 and a 200-day moving average of $7.06. The company has a quick ratio of 0.59, a current ratio of 1.48 and a debt-to-equity ratio of 0.79.
Several large investors have recently modified their holdings of GME. Bank of Montreal Can raised its position in shares of GameStop by 274.9% in the second quarter. Bank of Montreal Can now owns 9,605 shares of the company’s stock valued at $52,000 after buying an additional 7,043 shares in the last quarter. Handelsbanken Fonder AB acquired a new stake in shares of GameStop in the second quarter valued at approximately $65,000. OneAscent Financial Services LLC acquired a new stake in shares of GameStop in the second quarter valued at approximately $70,000. Meeder Asset Management Inc. raised its position in shares of GameStop by 2,168.9% in the second quarter. Meeder Asset Management Inc. now owns 14,090 shares of the company’s stock valued at $76,000 after buying an additional 13,469 shares in the last quarter. Finally, Strs Ohio acquired a new stake in shares of GameStop in the second quarter valued at approximately $79,000.
GameStop Corp. operates as a multichannel video game and consumer electronics retailer in the United States, Canada, Australia, and Europe. The company sells new and pre-owned video game hardware; video game software; pre-owned and value video games; video game accessories, including controllers, gaming headsets, virtual reality products, memory cards, and other add-ons for use with video game hardware and software; and digital products, such as downloadable content, network points cards, prepaid digital and prepaid subscription cards, and digitally downloadable software, as well as collectible products.
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