Accel Entertainment, Inc. (NYSE:ACEL – Get Free Report) CEO Andrew H. Rubenstein sold 25,681 shares of the stock in a transaction that occurred on Wednesday, July 31st. The stock was sold at an average price of $12.22, for a total transaction of $313,821.82. Following the transaction, the chief executive officer now owns 4,226,509 shares in the company, valued at approximately $51,647,939.98. The sale was disclosed in a filing with the SEC, which can be accessed through this link.
Accel Entertainment Price Performance
Shares of NYSE ACEL traded down $0.66 during trading hours on Friday, hitting $10.88. 354,455 shares of the stock were exchanged, compared to its average volume of 271,167. The company has a debt-to-equity ratio of 2.53, a quick ratio of 2.76 and a current ratio of 2.83. The company has a market cap of $911.20 million, a PE ratio of 21.33 and a beta of 1.47. The company’s fifty day simple moving average is $10.24 and its two-hundred day simple moving average is $10.64. Accel Entertainment, Inc. has a 1-year low of $9.37 and a 1-year high of $12.61.
Accel Entertainment (NYSE:ACEL – Get Free Report) last issued its quarterly earnings data on Wednesday, May 8th. The company reported $0.20 EPS for the quarter, beating the consensus estimate of $0.18 by $0.02. The business had revenue of $301.82 million during the quarter, compared to the consensus estimate of $297.77 million. Accel Entertainment had a net margin of 4.05% and a return on equity of 36.61%. On average, sell-side analysts predict that Accel Entertainment, Inc. will post 0.72 EPS for the current year.
Hedge Funds Weigh In On Accel Entertainment
Wall Street Analysts Forecast Growth
Separately, Deutsche Bank Aktiengesellschaft increased their price target on shares of Accel Entertainment from $13.00 to $16.00 and gave the stock a “buy” rating in a research report on Thursday, May 9th.
Read Our Latest Analysis on ACEL
About Accel Entertainment
Accel Entertainment, Inc, together with its subsidiaries, operates as a distributed gaming operator in the United States. It is involved in the installation, maintenance, and operation of gaming terminals; redemption devices that disburse winnings and contain automated teller machine (ATM) functionality; and other amusement devices in authorized non-casino locations, such as restaurants, bars, taverns, convenience stores, liquor stores, truck stops, and grocery stores.
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